HorrorBuddy

Project Type

Collaboritve Project

Tools

Figma

Creative Cloud

Flutter

Deliverables

iOS App

Duration

Current

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Background

Overview

The idea for this project stemmed from me and a coworker at Planet Fitness, who also attends Texas State University, majoring in Electrical Engineering, sharing an intrinsic love for horror movies. Our frequent discussions, interspersed with cinematic critiques and film recommendations, highlighted a gap. While our passion for the genre was evident, we lacked a structured way to track and explore our movie interests. Enter HorrorBuddy. Conceived as a solution, this app aims to not only catalog our favorites but to also introduce us to new titles, transforming casual discussions into enriched cinematic explorations.

An iOS application specially crafted for horror movie enthusiasts, currently in the Figma design phase. This app, once developed, will empower users with an intuitive platform to catalog, explore, and uncover horror film classics. Envisioned features encompass personalized movie libraries, an advanced search module, and a handpicked 'To-Watch' list, all illustrated within a spine-chilling Figma prototype aiming for an atmospheric user experience.

Unreal Engine Physics

Project Type

Individual project

Tools

Unreal Engine 5

Blueprint

Deliverables

Simple game

Duration

2 weeks

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Background

Overview

I've always been curious about Unreal Engine. This project is my very first try using it, and I'm excited to learn more as I go along and create more projects using Unreal Engine.

Interactive game developed using Unreal Engine's Level Blueprint. In this physics-based experience, players are tasked to aim and shoot projectiles at dynamic assets. These assets respond with realistic reactions upon collision, making each shot a unique interaction. The challenge intensifies with limited ammo, pushing players to strategize each move. Once the ammo depletes, the scene instantly reloads for continuous gameplay. Through this project, I explored the depth and capabilities of Unreal Engine's Level Blueprint, emphasizing intuitive player experiences and physics simulations.

Personal Website

Project Type

Individual project

Tools

Figma

Photoshop

Deliverables

Visual web page

Duration

5 weeks

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Background

Overview

Driven by the potential of a digital presence, I decided to craft my own website. Rather than using pre-built platforms, I developed and coded it, ensuring a unique and personal representation of my journey.

In the initial stages, I turned to Figma, a powerful design tool, to create both wireframes and high-fidelity prototypes for my website. My designs were inspired by the innovative portfolios I observed on Cofolios. This ensured that I had a clear visual and functional roadmap before diving into the coding phase. After laying out the design groundwork, I then used Adobe Photoshop to craft a personalized image for my 'About' section, enhancing the overall aesthetics and personal touch of the site. With the visuals in place, I embarked on the development phase. Using the core web technologies - HTML, CSS, and JavaScript, I meticulously translated my designs into a fully functional static web page.

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Background

Overview

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